Appearance
Unreal Engine
Industry-standard 3D game engine.
Overview
Unreal Engine is a powerful game engine developed by Epic Games, widely used for creating high-quality 3D games and interactive experiences.
Features
- High-fidelity graphics
- Blueprint visual scripting
- C++ programming
- Real-time rendering
- Physics simulation
- Cross-platform support
Getting Started
cpp
// Create new C++ project in Unreal Editor
// Add new C++ class
// MyCharacter.h
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "MyCharacter.generated.h"
UCLASS()
class MYGAME_API AMyCharacter : public ACharacter
{
GENERATED_BODY()
public:
AMyCharacter();
protected:
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
private:
void MoveForward(float Value);
void MoveRight(float Value);
};Basic Example
cpp
// MyCharacter.cpp
#include "MyCharacter.h"
#include "GameFramework/CharacterMovementComponent.h"
AMyCharacter::AMyCharacter()
{
PrimaryActorTick.bCanEverTick = true;
}
void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
PlayerInputComponent->BindAxis("MoveForward", this, &AMyCharacter::MoveForward);
PlayerInputComponent->BindAxis("MoveRight", this, &AMyCharacter::MoveRight);
}
void AMyCharacter::MoveForward(float Value)
{
if (Value != 0.0f)
{
AddMovementInput(GetActorForwardVector(), Value);
}
}
void AMyCharacter::MoveRight(float Value)
{
if (Value != 0.0f)
{
AddMovementInput(GetActorRightVector(), Value);
}
}PAPER-CODE Integration
PAPER-CODE provides:
- Unreal project templates
- Blueprint patterns
- C++ class structures
- Asset organization